head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A non-Euclidean exploration puzzle testing your willingness to abandon assumptions about space.

Optimization · Pure Optimization
You play a sign-figure rearranging public signage into traversable puzzles.
Antichamber leans Optimization (Pure Optimization); The Pedestrian leans Optimization (Pure Optimization).
The Pedestrian leans a little harder on execution, though the gap is small.
Antichamber
Navigation has no twitch demands
The Pedestrian
Forgiving platforming inside the signs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
No opponent; solo non-Euclidean exploration
The Pedestrian
No adversary present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Antichamber
World is deterministic once its rules are understood
The Pedestrian
Deterministic sign-rearranging puzzles
Antichamber leans a little harder on optimization, though the gap is small.
Antichamber
Deducing the non-Euclidean spatial logic and gun mechanics governing each room
The Pedestrian
Panel connections reduce to clean solvable graphs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.