head to head
Ao OnivsDarkwood
Ao Oni leans Variance (Systems & Chaos); Darkwood leans Variance (Systems & Chaos).
Ao OniDarkwood
Axis by axis
Execution3 vs 4
Darkwood leans harder on execution: night-defense reflexes under limited vision
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization5 vs 6
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

