head to head
Ao OnivsParty Hard
Ao Oni leans Variance (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Ao OniParty Hard
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Ao Oni leans harder on variance: Random oni appearances and hidden puzzle answers drive tension
Optimization5 vs 6
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

