head to head
Neither is simply harder - they are hard in different places. Ape Out demands more variance; DOOM (2016) demands more optimization.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Ape Out leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Ape Out
Split-second grabs and throws under fire
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Ape Out
Guards react predictably
DOOM (2016)
Demons scripted attack patterns.
Ape Out leans clearly harder on variance.
Ape Out
Procedurally shuffled layouts and enemy placements
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Ape Out
Few systems beyond momentum and angles
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.