head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A movement-heavy battle royale shooter where squads fight for loot and zone control.

Execution · Pure Mechanics
Treyarch's future-tech Call of Duty that anchored competitive console FPS.
Apex Legends leans Execution (Competitive PvP); Call of Duty: Black Ops II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Movement tech and recoil control gate fights heavily.
Call of Duty: Black Ops II
Snap aim and movement speed decide split-second gunfights
Apex Legends leans a little harder on reads, though the gap is small.
Apex Legends
Adaptive squads in unpredictable rotations and third-parties.
Call of Duty: Black Ops II
Human lobbies adapt rotations; pros mind-game spawns
Apex Legends leans a little harder on variance, though the gap is small.
Apex Legends
Loot RNG and ring pulls shape every match.
Call of Duty: Black Ops II
Spawn flips and scorestreak chaos inject randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Legend synergy, rotations, and inventory routing matter.
Call of Duty: Black Ops II
Pick-10 classes and streak economies reward optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.