head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A movement-heavy battle royale shooter where squads fight for loot and zone control.

Execution · Competitive PvP
Aim duels against humans under round rules reshuffled by random cards.
Apex Legends leans Execution (Competitive PvP); FragPunk leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Movement tech and recoil control gate fights heavily.
FragPunk
Hero-shooter gunfights demand high-level aim and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Adaptive squads in unpredictable rotations and third-parties.
FragPunk
Predicting enemy pushes and card-driven adaptations is constant
FragPunk leans a little harder on variance, though the gap is small.
Apex Legends
Loot RNG and ring pulls shape every match.
FragPunk
Shard Card votes reshuffle each round's rules unpredictably
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Legend synergy, rotations, and inventory routing matter.
FragPunk
Hero kits and card synergies reward system study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.