head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Adds a visual-tell scanning system on top of the classic evidence-contradiction loop.

Optimization · Pure Optimization
A visual-novel mystery where every clue is uncovered by solving picross puzzles.
Apollo Justice: Ace Attorney leans Optimization (Pure Optimization); Murder by Numbers leans Optimization (Pure Optimization).
Murder by Numbers leans a little harder on execution, though the gap is small.
Apollo Justice: Ace Attorney
Menu-only courtroom with no timing demands
Murder by Numbers
Filling grids unhurried; no dexterity ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apollo Justice: Ace Attorney
Witnesses are fully scripted; no adaptive element
Murder by Numbers
Suspects are scripted; mystery never adapts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Apollo Justice: Ace Attorney
Perceive system hides tells until the player scans testimony
Murder by Numbers
Whodunit unknown on first pass; picross grids are deterministic.
Murder by Numbers leans a little harder on optimization, though the gap is small.
Apollo Justice: Ace Attorney
Pinpointing forged evidence and witness tells is a logic puzzle with one solution
Murder by Numbers
Nonogram deduction is the literal core loop.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.