head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Deliberate 2D melee spacing against scripted mythological bosses.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Apotheon leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
2D melee spacing, throws and weapon durability demand active hands
Dying Light
Parkour traversal and melee timing demanding.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Gods and guards run scripted patterns, briefly tricky multiplayer aside
Dying Light
Zombie AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Loot and patrols vary slightly between runs
Dying Light
Night-hunter encounters bring randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Boss approaches and gear choice reward planning
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.