head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Deliberate 2D melee spacing against scripted mythological bosses.

Execution · Practiced Mastery
A maze action game testing dodging and shooting while grabbing treasure.
Apotheon leans Execution (Practiced Mastery); Venture leans Execution (Practiced Mastery).
Venture leans a little harder on execution, though the gap is small.
Apotheon
2D melee spacing, throws and weapon durability demand active hands
Venture
Dodging and shooting in tight rooms needs reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Gods and guards run scripted patterns, briefly tricky multiplayer aside
Venture
Monsters follow scripts, not adaptive prediction
Venture leans a little harder on variance, though the gap is small.
Apotheon
Loot and patrols vary slightly between runs
Venture
Enemy movement adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Boss approaches and gear choice reward planning
Venture
Learning room layouts and the invincible-chaser timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.