head to head
Mario Kart 8 asks more than Apsulov: End of Gods, and the gap is execution.

Variance · Twitch Chaos
Scripted horror evasion whose tension dissolves once threats are mapped.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.
Apsulov: End of Gods leans Variance (Twitch Chaos); Mario Kart 8 leans Execution (Twitch Chaos).
Mario Kart 8 leans clearly harder on execution.
Apsulov: End of Gods
Stealth evasion and sprints need only light reflexes
Mario Kart 8
precise drifting and item timing matter
Mario Kart 8 leans a little harder on reads, though the gap is small.
Apsulov: End of Gods
Monsters patrol on scripts, not minds
Mario Kart 8
minimal, mostly reacting not predicting
Mario Kart 8 leans clearly harder on variance.
Apsulov: End of Gods
First-run dread comes from unknown scripted threats
Mario Kart 8
item boxes are heavily randomized
Mario Kart 8 leans clearly harder on optimization.
Apsulov: End of Gods
Routes and codes are learnable, then trivial
Mario Kart 8
track lines and item strategy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.