head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Underwater dogfighting testing piloting and aim through scripted missions.

Execution · Practiced Mastery
Ballistic compensation and patrol memorisation along heavily scripted stealth corridors.
AquaNox leans Execution (Practiced Mastery); Sniper: Ghost Warrior leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
AquaNox
Six-degree underwater dogfighting demands piloting and aim
Sniper: Ghost Warrior
Accounting for wind and drop on long shots demands steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
AquaNox
Mission enemies attack on fixed scripts
Sniper: Ghost Warrior
Enemy AI runs scripted patrols, not adaptation
Sniper: Ghost Warrior leans a little harder on variance, though the gap is small.
AquaNox
Missions play out identically each attempt
Sniper: Ghost Warrior
Wind values add per-shot noise to compensate for
Sniper: Ghost Warrior leans a little harder on optimization, though the gap is small.
AquaNox
Ship loadout and weapon choice add modest planning
Sniper: Ghost Warrior
Learning patrol routes and stealth paths solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.