head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Routing stealth kills through static guard circuits while managing a learnable skill and stamina economy.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Aragami 2 leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Stamina-gated combat and ledge grabs add modest execution demands
Transistor
Real-time and planned hybrid combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Enemy AI patrols on fixed schedules without adapting to tactic history
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Level layouts are static; repeated runs compound knowledge cleanly
Transistor
Limited randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Skill tree investment and patrol routing are the lead system
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.