head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Routing stealth kills through static guard circuits while managing a learnable skill and stamina economy.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
Aragami 2 leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Stamina-gated combat and ledge grabs add modest execution demands
Undertale
Bullet-hell dodging in scripted patterns
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Enemy AI patrols on fixed schedules without adapting to tactic history
Undertale
NPCs follow fixed dialogue trees, not adaptive
Aragami 2 leans a little harder on variance, though the gap is small.
Aragami 2
Level layouts are static; repeated runs compound knowledge cleanly
Undertale
Minimal randomness in encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami 2
Skill tree investment and patrol routing are the lead system
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.