head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Managing shadow essence resources to chain teleport eliminations through deterministic guard patrols.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Aragami leans Optimization (Pure Optimization); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami
Shadow leap timing and kill animations need clean inputs
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Aragami leans a little harder on reads, though the gap is small.
Aragami
Aragami guards patrol fixed routes without player-specific adaptation
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami
Scroll placements are consistent; very little hidden randomness
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Aragami leans a little harder on optimization, though the gap is small.
Aragami
Shadow essence management and teleport sequencing define approach efficiency
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.