head to head
ARC Raiders asks more than Worms 2, and the gap is variance.

Execution · Grand Arena
An extraction shooter where scavengers dodge killer machines and rival squads for loot.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
ARC Raiders leans Execution (Grand Arena); Worms 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ARC Raiders
Gunplay and movement under machine fire
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ARC Raiders
Rival squads ambush, bait, and adapt
Worms 2
Human opponents bait positions and hide intentions.
ARC Raiders leans clearly harder on variance.
ARC Raiders
Loot spawns and unknown player positions
Worms 2
Wind, crate drops and terrain randomness swing turns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ARC Raiders
Loadout economy and map knowledge compound
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.