head to head
Arcade SpiritsvsEverlasting Summer
Arcade Spirits leans Variance (Light / Casual); Everlasting Summer leans Optimization (Light / Casual).
Arcade SpiritsEverlasting Summer
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Arcade Spirits leans harder on variance: Branch consequences are hidden on first run
Optimization2 vs 3
Everlasting Summer leans harder on optimization: Mapping choice branches to endings is trivially solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

