head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
An air-dash anime fighter where pairing each girl with an elemental Arcana doubles the roster math.

Execution · Competitive PvP
First-person medieval melee where feints and drags duel human reads.
Arcana Heart 3 leans Execution (Competitive PvP); Chivalry: Medieval Warfare leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcana Heart 3
Homing dashes and extended air combos need fast precise inputs.
Chivalry: Medieval Warfare
Swing manipulation, footwork, and parry timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcana Heart 3
Full-screen approach mixups against humans stay adaptive.
Chivalry: Medieval Warfare
Feints and drags against adapting humans
Chivalry: Medieval Warfare leans a little harder on variance, though the gap is small.
Arcana Heart 3
Deterministic; arcana chosen openly.
Chivalry: Medieval Warfare
Battlefield chaos with many players
Arcana Heart 3 leans a little harder on optimization, though the gap is small.
Arcana Heart 3
Character-arcana pairings multiply the labbable matchup space.
Chivalry: Medieval Warfare
Class loadouts and objective knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.