head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
An air-dash anime fighter where pairing each girl with an elemental Arcana doubles the roster math.

Execution · Competitive PvP
The Wii U Smash that restored competitive pace and a huge roster of labbable kill confirms.
Arcana Heart 3 leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Arcana Heart 3 leans a little harder on execution, though the gap is small.
Arcana Heart 3
Homing dashes and extended air combos need fast precise inputs.
Super Smash Bros. for Wii U
Perfect pivots and precise aerial spacing reward sharp hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcana Heart 3
Full-screen approach mixups against humans stay adaptive.
Super Smash Bros. for Wii U
Ledge-trap and landing-trap guessing against humans never converges.
Super Smash Bros. for Wii U leans a little harder on variance, though the gap is small.
Arcana Heart 3
Deterministic; arcana chosen openly.
Super Smash Bros. for Wii U
Tripping removed; only minor move RNG remains.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arcana Heart 3
Character-arcana pairings multiply the labbable matchup space.
Super Smash Bros. for Wii U
Rage mechanics and kill-confirm percents are deeply labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.