head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world action RPG where build optimization outweighs its simple combat.

Optimization · Practiced Mastery
Co-op block-puzzle rooms with light action, each with one clean solution.
Arcania: Gothic 4 leans Optimization (Practiced Mastery); Disney's Goof Troop leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
real-time melee combat timing
Disney's Goof Troop
Dodging pirates and throwing blocks needs modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
solo RPG, no adaptive enemies
Disney's Goof Troop
Pirates follow simple fixed movement, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
loot and hit-chance randomness
Disney's Goof Troop
Room contents are unknown only on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
build, gear, and quest routing
Disney's Goof Troop
Block-pushing puzzle rooms each have a discoverable solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.