head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world action RPG where build optimization outweighs its simple combat.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.
Arcania: Gothic 4 leans Optimization (Practiced Mastery); Indiana Jones and the Great Circle leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
real-time melee combat timing
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
solo RPG, no adaptive enemies
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
loot and hit-chance randomness
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
build, gear, and quest routing
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.