head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world action RPG where build optimization outweighs its simple combat.

Optimization · Practiced Mastery
A surreal on-rails action adventure where seven assassin personas shoot invisible smiling bombs through a cryptic conspiracy.
Arcania: Gothic 4 leans Optimization (Practiced Mastery); killer7 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
real-time melee combat timing
killer7
Critical-point shots and reloads under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
solo RPG, no adaptive enemies
killer7
No adaptive opposition; enemies fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
loot and hit-chance randomness
killer7
First-run Heaven Smile reveals and obtuse twists
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
build, gear, and quest routing
killer7
Persona puzzles and routes have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.