head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A Victorian-era RPG where the magic-versus-tech split and schematic mastery reward deep system optimization.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Arcanum: Of Steamworks and Magick Obscura leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcanum: Of Steamworks and Magick Obscura
Real-time mode is optional; turn-based eliminates all twitch
Torchlight
Click-to-kill combat with minimal mechanical demand
Arcanum: Of Steamworks and Magick Obscura leans a little harder on reads, though the gap is small.
Arcanum: Of Steamworks and Magick Obscura
All NPCs and factions follow scripted dialogue and combat routines
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arcanum: Of Steamworks and Magick Obscura
Hidden technology diagrams and faction reaction thresholds create exploration unknowns
Torchlight
Randomized loot and dungeon layouts gate power
Arcanum: Of Steamworks and Magick Obscura leans a little harder on optimization, though the gap is small.
Arcanum: Of Steamworks and Magick Obscura
Magic versus technology stat split and schematic discovery are deeply optimizable
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.