head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A Victorian-era RPG where the magic-versus-tech split and schematic mastery reward deep system optimization.

Optimization · Pure Optimization
A real-time tactics RPG where designing auto-combat unit formations and routing resource economy is the entire challenge.
Arcanum: Of Steamworks and Magick Obscura leans Optimization (Pure Optimization); Unicorn Overlord leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcanum: Of Steamworks and Magick Obscura
Real-time mode is optional; turn-based eliminates all twitch
Unicorn Overlord
Real-time unit ordering has minimal twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcanum: Of Steamworks and Magick Obscura
All NPCs and factions follow scripted dialogue and combat routines
Unicorn Overlord
Enemy formation AI is scripted; no adaptive opponent
Arcanum: Of Steamworks and Magick Obscura leans a little harder on variance, though the gap is small.
Arcanum: Of Steamworks and Magick Obscura
Hidden technology diagrams and faction reaction thresholds create exploration unknowns
Unicorn Overlord
Hidden unit skills and mission branch outcomes add meaningful uncertainty
Unicorn Overlord leans a little harder on optimization, though the gap is small.
Arcanum: Of Steamworks and Magick Obscura
Magic versus technology stat split and schematic discovery are deeply optimizable
Unicorn Overlord
Unit formation design, tactic routing, and value economy are literally the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.