head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Chess-style positioning where every capture becomes an action duel you must win by hand.

Execution · Practiced Mastery
Planning approaches with recon tools, then executing them under lethal fire.
Archon leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon Advanced Warfighter leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Archon
Contested squares resolve in real-time arena combat you must pilot
Tom Clancy's Ghost Recon Advanced Warfighter
Lethal firefights punish sloppy aim and exposure
Archon leans a little harder on reads, though the gap is small.
Archon
Human opponents bait piece trades and combat habits
Tom Clancy's Ghost Recon Advanced Warfighter
Multiplayer squads outflank and adapt to your habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Archon
Luminosity cycle is fully visible; little hidden information
Tom Clancy's Ghost Recon Advanced Warfighter
Enemy placements are scripted-but-unknown on first attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Archon
Chess-like positioning and piece matchups reward calculated play
Tom Clancy's Ghost Recon Advanced Warfighter
Drone recon, squad orders and approach planning decide missions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.