head to head
Arena Breakout: InfinitevsCompany of Heroes
Arena Breakout: Infinite leans Execution (Grand Arena); Company of Heroes leans Execution (Grand Arena).
Arena Breakout: InfiniteCompany of Heroes
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads6 vs 7
Company of Heroes leans harder on reads: Opponent sector pushes and doctrine choices must be predicted
Variance6 vs 4
Arena Breakout: Infinite leans harder on variance: Loot spawns and unseen player positions dominate raid outcomes
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

