head to head
Grand Theft Auto V asks more than Arise: A Simple Story, and the gap is reads.

Execution · Practiced Mastery
Gentle time-manipulation puzzles inside an authored emotional journey.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Arise: A Simple Story leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Arise: A Simple Story
Light platforming with forgiving time-control assists
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Arise: A Simple Story
No opponent in this reflective journey
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Arise: A Simple Story
Scenes are fixed and authored
Grand Theft Auto V
Some mission and lobby randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arise: A Simple Story
Time-scrubbing puzzles each have one clean solution
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.