head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A reflex test of paddle precision against accelerating ball physics.

Execution · Pure Mechanics
Twitch tank duels while protecting a base from scripted enemy waves.
Arkanoid: Doh It Again leans Execution (Pure Mechanics); Battle City leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid: Doh It Again
Paddle precision under accelerating ball speed is everything
Battle City
Tank aim and dodge timing under pressure decides every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid: Doh It Again
No opponent - bricks do not adapt
Battle City
Enemy tanks follow simple scripted routines, nothing adaptive
Arkanoid: Doh It Again leans a little harder on variance, though the gap is small.
Arkanoid: Doh It Again
Power-up drops and ball angles add bounded randomness
Battle City
Spawn order and power-ups add mild randomness per stage
Battle City leans a little harder on optimization, though the gap is small.
Arkanoid: Doh It Again
Brick-clearing order and power-up choices have known answers
Battle City
Base-defense positioning and brick management have known best answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.