head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A reflex test of paddle precision against accelerating ball physics.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.
Arkanoid: Doh It Again leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid: Doh It Again
Paddle precision under accelerating ball speed is everything
Fruit Ninja
Swipe accuracy and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid: Doh It Again
No opponent - bricks do not adapt
Fruit Ninja
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid: Doh It Again
Power-up drops and ball angles add bounded randomness
Fruit Ninja
Random fruit and bomb spawns
Arkanoid: Doh It Again leans a little harder on optimization, though the gap is small.
Arkanoid: Doh It Again
Brick-clearing order and power-up choices have known answers
Fruit Ninja
Combo and crit systems are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.