head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A turn-based Lovecraftian investigation game about deduction and dice-based combat.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.
Arkham Horror: Mother's Embrace leans Optimization (Systems & Chaos); Citizen Sleeper leans Optimization (Systems & Chaos).
Arkham Horror: Mother's Embrace leans a little harder on execution, though the gap is small.
Arkham Horror: Mother's Embrace
Turn-based actions need no twitch
Citizen Sleeper
Dice placement, no manual skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arkham Horror: Mother's Embrace
Scripted enemies don't model the player
Citizen Sleeper
NPCs follow branching scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arkham Horror: Mother's Embrace
Dice-driven combat and hidden mystery elements
Citizen Sleeper
Daily dice rolls drive outcomes.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arkham Horror: Mother's Embrace
Investigation deduction and combat tactics drive it
Citizen Sleeper
Action allocation and clock management dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.