head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A sprawling military simulator where realistic ballistics and planning beat reflexes.

Execution · Competitive PvP
Tests shot timing and faking out human defenders amid item-driven chaos.
Arma 2 leans Execution (Competitive PvP); Mario Strikers Charged leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Ballistics, stance, and positioning over twitch aim
Mario Strikers Charged
Timing tackles, charged shots and goalie deflections needs quick hands
Mario Strikers Charged leans a little harder on reads, though the gap is small.
Arma 2
Human squads in PvP scenarios adapt
Mario Strikers Charged
Versus humans, faking shots and baiting tackles drives goals
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Vast terrain hides enemy positions
Mario Strikers Charged
Items and stage hazards inject swingy chaos into matches
Arma 2 leans a little harder on optimization, though the gap is small.
Arma 2
Doctrine, loadouts, and mission planning
Mario Strikers Charged
Captain abilities and team builds reward knowing the systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.