head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A sprawling military simulator where realistic ballistics and planning beat reflexes.

Execution · Competitive PvP
Chaotic asymmetric rounds testing aim, facility knowledge and reading untrustworthy humans.
Arma 2 leans Execution (Competitive PvP); SCP: Secret Laboratory leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Ballistics, stance, and positioning over twitch aim
SCP: Secret Laboratory
Gunfights and SCP chases demand aim and movement
SCP: Secret Laboratory leans a little harder on reads, though the gap is small.
Arma 2
Human squads in PvP scenarios adapt
SCP: Secret Laboratory
Human teams bluff, betray and negotiate constantly
SCP: Secret Laboratory leans a little harder on variance, though the gap is small.
Arma 2
Vast terrain hides enemy positions
SCP: Secret Laboratory
Random spawns, items and facility layout each round
Arma 2 leans a little harder on optimization, though the gap is small.
Arma 2
Doctrine, loadouts, and mission planning
SCP: Secret Laboratory
Class knowledge, keycard routes and zone control reward mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.