head to head
Neither is simply harder - they are hard in different places. Arma 3 demands more variance; StarCraft demands more optimization.

Execution · Grand Arena
Open military simulator and PvP sandbox.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Arma 3 leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Arma 3 leans a little harder on execution, though the gap is small.
Arma 3
Bullet drop, stance, sway, weight all matter
StarCraft
APM and micro control ceiling is huge
Arma 3 leans a little harder on reads, though the gap is small.
Arma 3
PvP and milsim ops reward prediction
StarCraft
scouting and predicting human opponent builds
Arma 3 leans clearly harder on variance.
Arma 3
Mission scripts and AI behavior vary
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Arma 3
Loadout planning and tactics solvable
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.