head to head
Neither is simply harder - they are hard in different places. Armed Police Batrider demands more execution; Grand Theft Auto V demands more reads.

Execution · Practiced Mastery
Raizing's chaotic arcade shooter where bullet dodging meets intricate rank and scoring systems.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Armed Police Batrider leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Armed Police Batrider leans clearly harder on execution.
Armed Police Batrider
Dense bullet weaving and precise dodging at arcade speed
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Armed Police Batrider
Scripted enemy waves, no adaptive opponent
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Armed Police Batrider
Rank system shifts slightly, patterns fully learnable
Grand Theft Auto V
Some mission and lobby randomness.
Armed Police Batrider leans clearly harder on optimization.
Armed Police Batrider
Scoring routes, medal chains, ship picks reward deep planning
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.