head to head
Armored Core VI: Fires of RubiconvsDead Space (2008)
Armored Core VI: Fires of Rubicon leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Armored Core VI: Fires of RubiconDead Space (2008)
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Dead Space (2008) leans harder on variance: Store stock is deterministic; minor drop variance on kills
Optimization7 vs 6
Armored Core VI: Fires of Rubicon leans harder on optimization: Build crafting trivializes many bosses
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

