head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A fast mech-action game where assembling the right build and piloting it hard both decide bosses.

Execution · Practiced Mastery
A Star Wars action shooter famed for its skill-heavy lightsaber combat.
Armored Core VI: Fires of Rubicon leans Execution (Practiced Mastery); Star Wars Jedi Knight II: Jedi Outcast leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Armored Core VI: Fires of Rubicon
Boss fights demand sharp dodges and stagger timing
Star Wars Jedi Knight II: Jedi Outcast
Saber stances and timing carry every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Armored Core VI: Fires of Rubicon
Campaign bosses are scripted; PvP is niche
Star Wars Jedi Knight II: Jedi Outcast
Bosses are pattern-based; only MP duels involve humans
Star Wars Jedi Knight II: Jedi Outcast leans a little harder on variance, though the gap is small.
Armored Core VI: Fires of Rubicon
Fixed encounters
Star Wars Jedi Knight II: Jedi Outcast
Enemy placements fixed after first encounter
Armored Core VI: Fires of Rubicon leans a little harder on optimization, though the gap is small.
Armored Core VI: Fires of Rubicon
Build crafting trivializes many bosses
Star Wars Jedi Knight II: Jedi Outcast
Force builds and saber-system mastery are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Armored Core VI: Fires of Rubicon →
full breakdown
Star Wars Jedi Knight II: Jedi Outcast →