head to head
Neither is simply harder - they are hard in different places. ARMS demands more execution; Fantasy Strike demands more reads.

Reads · Competitive PvP
A 3D arena fighter where extendable-arm punches curve mid-flight in PvP duels.

Reads · Pure Mind Games
A deliberately simplified fighter that removes execution barriers entirely, leaving pure reads and opponent modelling as the only axis.
ARMS leans Reads (Competitive PvP); Fantasy Strike leans Reads (Pure Mind Games).
ARMS leans clearly harder on execution.
ARMS
Curving punches and dodge timing
Fantasy Strike
Inputs are single-button simplified; execution is not a barrier
Fantasy Strike leans clearly harder on reads.
ARMS
Whiff-punish games against adapting humans
Fantasy Strike
Stripped-down design amplifies pure opponent modelling and reads
ARMS leans a little harder on variance, though the gap is small.
ARMS
Minor stage and item randomness
Fantasy Strike
No RNG; all mechanics are transparent and simple
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Arm loadout counters and matchup study
Fantasy Strike
Character counterpick knowledge is limited given small roster
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.