head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Competitive PvP
A 3D arena fighter where extendable-arm punches curve mid-flight in PvP duels.

Reads · Competitive PvP
A triangle-system fighter weighting opponent prediction above raw execution.
ARMS leans Reads (Competitive PvP); Pokkén Tournament DX leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Curving punches and dodge timing
Pokkén Tournament DX
Combos matter but inputs are deliberately accessible
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Whiff-punish games against adapting humans
Pokkén Tournament DX
The attack-grab-counter triangle is rock-paper-scissors against adapting humans
ARMS leans a little harder on variance, though the gap is small.
ARMS
Minor stage and item randomness
Pokkén Tournament DX
Support picks are revealed; little stays hidden
Pokkén Tournament DX leans a little harder on optimization, though the gap is small.
ARMS
Arm loadout counters and matchup study
Pokkén Tournament DX
Phase-shift knowledge and support synergies reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.