head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
A 3D arena fighter where extendable-arm punches curve mid-flight in PvP duels.

Reads · Competitive PvP
High-stakes spacing duels where one read decides the round.
ARMS leans Reads (Competitive PvP); Samurai Shodown leans Reads (Competitive PvP).
Samurai Shodown leans a little harder on execution, though the gap is small.
ARMS
Curving punches and dodge timing
Samurai Shodown
Punishing whiffs demands precise spacing and timing
Samurai Shodown leans a little harder on reads, though the gap is small.
ARMS
Whiff-punish games against adapting humans
Samurai Shodown
One-hit stakes make every poke a prediction duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Minor stage and item randomness
Samurai Shodown
Rage meter and item drops add minor randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Arm loadout counters and matchup study
Samurai Shodown
Matchup ranges and punish knowledge underpin the neutral
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.