head to head

ARMS cover artvsSuper Smash Bros. cover art

ARMSvsSuper Smash Bros.

ARMS leans Reads (Competitive PvP); Super Smash Bros. leans Execution (Competitive PvP).

EXECUTION6 /10READS7 /10VARIANCE2 /10OPTIMIZATION4 /10
ARMSSuper Smash Bros.

Axis by axis

Execution6 vs 7

Super Smash Bros. leans harder on execution: Z-cancels and DI demand fast precise inputs despite simple controls.

Reads7 vs 7

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

ARMS

full breakdown

Super Smash Bros.