head to head
ARMSvsSuper Smash Bros. for Wii U
ARMS leans Reads (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
ARMSSuper Smash Bros. for Wii U
Axis by axis
Execution6 vs 7
Super Smash Bros. for Wii U leans harder on execution: Perfect pivots and precise aerial spacing reward sharp hands.
Reads7 vs 7
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Super Smash Bros. for Wii U leans harder on optimization: Rage mechanics and kill-confirm percents are deeply labbable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

