head to head
Super Smash Bros. Melee asks more than ARMS, and the gap is execution.

Reads · Competitive PvP
A 3D arena fighter where extendable-arm punches curve mid-flight in PvP duels.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
ARMS leans Reads (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
ARMS
Curving punches and dodge timing
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
ARMS
Whiff-punish games against adapting humans
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ARMS
Minor stage and item randomness
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans clearly harder on optimization.
ARMS
Arm loadout counters and matchup study
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.