head to head
ARMSvsUFL
ARMS leans Reads (Competitive PvP); UFL leans Execution (Competitive PvP).
ARMSUFL
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads7 vs 6
ARMS leans harder on reads: Whiff-punish games against adapting humans
Variance2 vs 3
UFL leans harder on variance: Deflections and finishing rolls add match noise
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

