head to head
Army Men: RTSvsCastlevania: Symphony of the Night
Army Men: RTS leans Optimization (Pure Optimization); Castlevania: Symphony of the Night leans Optimization (Pure Optimization).
Army Men: RTSCastlevania: Symphony of the Night
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads2 vs 1
Army Men: RTS leans harder on reads: Skirmish AI is scripted; rare human matches add prediction
Variance1 vs 2
Castlevania: Symphony of the Night leans harder on variance: Item drops and rare gear
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

