head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A toy-soldier shooter testing basic aim through fixed plastic battlefields.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Army Men: Sarge's Heroes leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Army Men: Sarge's Heroes
Clunky third-person aiming carries the campaign
Sleeping Dogs
brawling and driving need timing/aim
Army Men: Sarge's Heroes leans a little harder on reads, though the gap is small.
Army Men: Sarge's Heroes
Split-screen versus adds a sliver of human prediction
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Army Men: Sarge's Heroes
Levels are fixed with little hidden
Sleeping Dogs
minor loot and traffic randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Army Men: Sarge's Heroes
Weapon pickups and routes barely need planning
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.