head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Straightforward cover-shooting aim against fully scripted enemy waves.

Execution · Practiced Mastery
Cinematic third-person shooter where time-manipulation powers drive combat and story.
Army of Two: The Devil's Cartel leans Execution (Practiced Mastery); Quantum Break leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two: The Devil's Cartel
Cover shooting rewards decent aim, nothing more
Quantum Break
Aimbot trivialises the time-power shooting encounters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two: The Devil's Cartel
Cartel enemies follow scripted cover AI
Quantum Break
No adaptive opposition; enemies follow scripts
Quantum Break leans a little harder on variance, though the gap is small.
Army of Two: The Devil's Cartel
Encounters replay identically
Quantum Break
First-run encounter surprises fade on replay
Quantum Break leans a little harder on optimization, though the gap is small.
Army of Two: The Devil's Cartel
Weapon customization adds light loadout math
Quantum Break
Power upgrades and encounter solutions are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.