head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A co-op third-person shooter built around two mercenaries juggling enemy aggro together.

Execution · Practiced Mastery
A squad shooter about leading a resistance through occupied New York, balancing gunplay with simple squad orders.
Army of Two leans Execution (Practiced Mastery); Freedom Fighters leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Cover shooting and co-op timing
Freedom Fighters
Third-person gunplay and squad command under fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Aggro system is mappable, not adaptive
Freedom Fighters
Soviet AI is scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Scripted setpieces
Freedom Fighters
Minor encounter variation
Freedom Fighters leans a little harder on optimization, though the gap is small.
Army of Two
Weapon upgrades and aggro manipulation
Freedom Fighters
Charisma economy and mission order across the map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.