head to head
Golf With Your Friends asks more than Army of Two, and the gap is variance.

Execution · Practiced Mastery
A co-op third-person shooter built around two mercenaries juggling enemy aggro together.

Execution · Twitch Chaos
A mini-golf party game where shot timing and adapting to absurd level hazards are the twin demands.
Army of Two leans Execution (Practiced Mastery); Golf With Your Friends leans Execution (Twitch Chaos).
Golf With Your Friends leans a little harder on execution, though the gap is small.
Army of Two
Cover shooting and co-op timing
Golf With Your Friends
Power gauge timing and aim precision determine shot outcomes
Army of Two leans a little harder on reads, though the gap is small.
Army of Two
Aggro system is mappable, not adaptive
Golf With Your Friends
No adaptive opponent; race-to-hole party format
Golf With Your Friends leans clearly harder on variance.
Army of Two
Scripted setpieces
Golf With Your Friends
Trick holes and environmental hazards add chaotic hidden elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Weapon upgrades and aggro manipulation
Golf With Your Friends
Shot selection and route planning through obstacle courses are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.