head to head
Tom Clancy's Splinter Cell: Conviction asks more than Army of Two, and the gap is optimization.

Execution · Practiced Mastery
A co-op third-person shooter built around two mercenaries juggling enemy aggro together.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Army of Two leans Execution (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Tom Clancy's Splinter Cell: Conviction leans a little harder on execution, though the gap is small.
Army of Two
Cover shooting and co-op timing
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Aggro system is mappable, not adaptive
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Scripted setpieces
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Tom Clancy's Splinter Cell: Conviction leans clearly harder on optimization.
Army of Two
Weapon upgrades and aggro manipulation
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.