head to head
Art of Fighting 2vsDragon Ball Z: Budokai Tenkaichi 3
Art of Fighting 2 leans Execution (Competitive PvP); Dragon Ball Z: Budokai Tenkaichi 3 leans Execution (Competitive PvP).
Art of Fighting 2Dragon Ball Z: Budokai Tenkaichi 3
Axis by axis
Execution8 vs 7
Art of Fighting 2 leans harder on execution: Spirit-gauge specials and spacing demand drilled precision
Reads6 vs 6
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Art of Fighting 2 leans harder on optimization: Notoriously hard AI patterns are studyable scripts, not minds
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

