head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
An interactive crime drama where timed family choices branch a scripted crisis toward multiple endings.

Optimization · Pure Optimization
A hidden-object detective adventure testing fixed-puzzle deduction.
As Dusk Falls leans Optimization (Systems & Chaos); Enigmatis 3: The Shadow of Karkhala leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Timed vote prompts create mild urgency but no skill ceiling
Enigmatis 3: The Shadow of Karkhala
Point-and-click needs no motor precision
Enigmatis 3: The Shadow of Karkhala leans a little harder on reads, though the gap is small.
As Dusk Falls
Character arcs are scripted; no opponent adapts to your choices
Enigmatis 3: The Shadow of Karkhala
Solo detective story; no adaptive opponent
As Dusk Falls leans a little harder on variance, though the gap is small.
As Dusk Falls
Branching outcomes obscure which paths are accessible from current state
Enigmatis 3: The Shadow of Karkhala
Hidden objects but fixed per-scene solutions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Understanding the branching tree allows deliberate replays toward target endings
Enigmatis 3: The Shadow of Karkhala
Solving fixed puzzles and clue routing is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.